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2017-1-TR01-KA204-046822

Survey Results Report

 

October 2018

 

Survey Results Report

Prepared by: Di Foglio Claudia, Associazione Let’s Keep Learning Onlus

Prepared for: GAME BASED LEARNING FOR ADULTS, KA204 – Strategic Partnerships for adult education, part of Project Erasmus+ KA2 – Cooperation for Innovation and the Exchange of Good Practices.

Report Prepared: OCTOBER 2018

 

Table of Contents

 

  1. RESEARCH SHORT PRESENTATION …………………………………………………………………………………………………………….. 4
    • EXECUTIVE SUMMARY ……………………………………………………………………………………………………………………………… 4
    • SURVEY OBJECTIVES …………………………………………………………………………………………………………………………………. 4
    • PARTICIPANTS ……………………………………………………………………………………………………………………………………………. 4
    • METHODOLOGY ………………………………………………………………………………………………………………………………………….. 4
  2. RESULTS ……………………………………………………………………………………………………………………………………………………………… 5
    • QUESTION 1 ………………………………………………………………………………………………………………………………………………… 5
    • QUESTION 2 ………………………………………………………………………………………………………………………………………………… 6
    • QUESTION 3 ………………………………………………………………………………………………………………………………………………… 7
    • QUESTION 4 ………………………………………………………………………………………………………………………………………………… 7
    • QUESTION 5 ………………………………………………………………………………………………………………………………………………… 8
    • QUESTION 6 ………………………………………………………………………………………………………………………………………………… 8
    • QUESTION 7 ………………………………………………………………………………………………………………………………………………… 9
    • QUESTION 8 ………………………………………………………………………………………………………………………………………………… 9
    • QUESTION 9 ………………………………………………………………………………………………………………………………………………. 10
    • QUESTION 10 …………………………………………………………………………………………………………………………………………….. 11

 

  1. Research short presentation

 

1.1      EXECUTIVE SUMMARY

This document is the official survey results report of the Game Based Learning for Adult project and presents the results of the final questionnaire on the using of games as a way to have an effective learning method even for adults. This questionnaire is part of the Erasmus+ KA204 project “Game Based Learning for Adult” (code: 2017-1-TR01-KA204-046822) and is organized in ten questions related to game-based learning and educational processes.

1.2      SURVEY OBJECTIVES

This questionnaire has the purpose of  evaluate the level of appreciation of the game-based learning in adult students and teachers. For each item, they had to choose only one option that best described their mind.

1.3      PARTICIPANTS

The total number of individuals participating the survey has been 180: 25 students and 5 teachers for each of the six partner of the project (Efeler Halk Eğitimi Merkezi ve ASO, ANAPTIXIAKO KENTRO THESSALIAS, Associazione Let’s Keep Learning Onlus, Aydin Kulturel Gelisim Dernegi, Foxpopuli, ARTEMISAWORLD, S.L.).

  • All of them completed and saved their answers.
  • None of them refused or failed in replying the questions.
  • The following results cover the 180 participants.

1.4      METHODOLOGY

The survey was conducted using Google Surveys in the five nations of the sixth involved partners.

Responders: 180

Response rate: 100%

All the partners have made needs analyses in their countries according to the questionnaire results.

There are files on Google drive belongs to each partner and all the documents are shared from

there.

  1. RESULTS

The results are here listed both with sentences and relavant charts, from the first one to the last one (the tenth)

Question 1: Which of the learning style you prefer to choose?

Majority of interviewed has preferred a visual style, with 68.3% of preferences.

Kinaesthetic has been the option chosen by 20% of participant to the survey.

Last option, Auditory, has been preferred by the remaining 11.7%.

 

Question 2: How can we define game-based learning?

About 73% have chosen “activities that are competitive,”, so really it has been by far the best option for the different teams.

In the second position, vary far from the previous one, there is “Playing any game while in a classroom” with 14.8% of preferences.

Then, with only 8,5%, “activities involving math”.

Finally, “playing Packman …” with a very poor 3.4%.

Question 3: Do you remember any game at school from your childhood?

It was just a YES-NO answer and almost everyone still remembers that at school sometimes they played, with 85,6% of  YES and only 14.4% of NO

Question 4: How many games you remember from your childhood?

The situation is quite flat here, with “MORE than 3 games” that scored 39,8%, “ONE game” and “THREE games” very close with 29,2% and 24%.

Last, and very far from the other 3 possibilities, there is “NO game”, with only 7%

 

Question 5: Do you think that games contribute to the education process?

Once again a YES-NO answer, with YES very far from NO: 93,1% versus 6,9%

Question 6: Do you believe that board games add variety to the educational process?

The result of the survey for the sixth question is very similar to the previous one, because once again YES has been, by far, the preferred answer: 91,9% versus 8,1%.

Question 7: Do you prefer classical education or game-based education?

Even if there is an important difference in the results got in this question, there is still a good percentage, 24,2%, of interviewed that prefer the classical education instead of the game based education.

Question 8: Gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. Game-based learning is simply learning through games?

 

71,3% agrees with this statement; remaining ones disagree.

Question 9: Do you prefer board games or electronic media games?

We can say we have got a 50-50 result for this question comparing board and electronic media games.

Question 10: Which gaming elements are the most important in order to create effective learning games?

In this last question, first and second choice are very close: 31,6% for “Theme and story” and 28,2% for “Rewards”.

Even the third classified, “Strategy and chance” is quite close, having scored 21,8%.

Last two options are far from the others, 10,3% for “Action” and 8% for “Aesthetic”, evidencing that gaming is not only fighting and shooting or having a very detailed and high quality graphics.